Adoption of Extended Reality in Higher Education and Its Impact on Students’ Competency Mastery

Authors

  • Pierre Marcello Lopulalan Politeknik Pelayaran Banten
  • Purnomo Ananto Creative Media State Polytechnic
  • Henny Sri Astuty Universitas PGRI Ronggolawe
  • Yustina Sapan PIP Semarang

DOI:

https://doi.org/10.55927/jeda.v5i2.25

Keywords:

Extended Reality, Higher Education, Learning Innovation, Student Competency, Technology Adoption.

Abstract

This study aims to analyze the adoption of Extended Reality (XR)-based learning and its impact on students’ competency mastery in higher education. The research employed a mixed methods approach with a sequential explanatory design involving 64 university students in Malang City, Indonesia, divided into XR-based and conventional learning groups. Quantitative data were collected through pre-test and post-test learning outcome assessments and questionnaires, then analyzed using paired sample t-tests and independent sample t-tests. Qualitative data were obtained through semi-structured interviews with students and lecturers to strengthen the interpretation of quantitative findings. The results indicate that XR-based learning significantly improved students’ cognitive, psychomotor, and affective competencies, particularly in psychomotor and affective domains. These findings highlight the practical potential of XR as an innovative learning strategy in higher education.

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Published

2026-06-07

How to Cite

Pierre Marcello Lopulalan, Purnomo Ananto, Henny Sri Astuty, & Yustina Sapan. (2026). Adoption of Extended Reality in Higher Education and Its Impact on Students’ Competency Mastery. Journal of Educational Analytics, 5(2), 518–531. https://doi.org/10.55927/jeda.v5i2.25

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