Adoption of Extended Reality in Higher Education and Its Impact on Students’ Competency Mastery
DOI:
https://doi.org/10.55927/jeda.v5i2.25Keywords:
Extended Reality, Higher Education, Learning Innovation, Student Competency, Technology Adoption.Abstract
This study aims to analyze the adoption of Extended Reality (XR)-based learning and its impact on students’ competency mastery in higher education. The research employed a mixed methods approach with a sequential explanatory design involving 64 university students in Malang City, Indonesia, divided into XR-based and conventional learning groups. Quantitative data were collected through pre-test and post-test learning outcome assessments and questionnaires, then analyzed using paired sample t-tests and independent sample t-tests. Qualitative data were obtained through semi-structured interviews with students and lecturers to strengthen the interpretation of quantitative findings. The results indicate that XR-based learning significantly improved students’ cognitive, psychomotor, and affective competencies, particularly in psychomotor and affective domains. These findings highlight the practical potential of XR as an innovative learning strategy in higher education.
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